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fMSX v3.5 - emulates MSX/MSX2/MSX2+ 8bit home computers
![]() fMSX v3.5 fMSX is an application that emulates MSX, MSX2, and MSX2+ 8bit home computers. What is fMSX? fMSX is a program that emulates MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows, Symbian, MacOS, Unix, MSDOS, AmigaOS, etc. I started developing fMSX in 1993 when there were only two other MSX emulators available, both exclusively for MSDOS. From the very beginning, I developed fMSX as a portable program able to run on many different computers. The initial development, for example, was done on DEC Alpha workstations running Unix. Since then, fMSX has seen quite a lot of updates and been ported to many systems. It is still being developed, although not as actively as before because most features are pretty much complete now. As I made the source code available for others to see from the very beginning, many MSX emulators derived from the fMSX code have appeared in the past years and still continue to pop up every now and then. My copyright policy is simple: you can use my code for non-profit purposes as long as you give me a proper credit with my name, URL, etc. Using the whole code as it is and calling it a different name is not permitted though, just like any other form of plagiarism. The Latest Version of fMSX is 3.5! I have updated the fMSX-Maemo port for Nokia N800 and N810 tablets running Maemo OS2008 ("Diablo"). The new version makes direct use of the framebuffer and hardware scaling. Please, give it a try and report your findings in the discussion group. Starting with this release, I am reintroducing the fMSX-Unix port. The updated fMSX-Unix source code is now included with the core fMSX distribution. All three common screen depths (8bpp, 16bpp, 24/32bpp) are supported when running the emulation, although I still suggest that you compile it for your native screen depth: this way, the built-in config menu and debugger will also work. Other changes include sound fix when restoring state (sound will not get "stuck" any more), changed secondary slot handling in MSX1 mode (MSX1 boots with DiskROM again), and several cosmetic changes to the keyboard handling code. The fMSX-Symbian has now been ported to UIQ3 and should run on Sony Ericsson and Motorola phones. Unfortunately, I only have one UIQ phone, a Motorola Z8. Please, test fMSX-Symbian on other UIQ3 phones and report your findings. fMSX-Symbian users who have no [EDIT] ("pencil") key can now use [8] key to invoke the virtual keyboard. I have also added many new configuration options: the audio latency, the frame skip rate, and the frame synchronization can all be configured now. Installation 1. Make sure your phone is enabled to install applications from providers other than manufacturer's affiliates. To enable this feature, go into Tools | Application Manager | Options | Settings and set "Software Installation" setting to "All". 2. Download application and install it to your phone. You may need to click through several warning messages always shown when installing application from a non-affiliated source. 3. Find software for the emulated platform. 4. Copy all your files into the /Others/"EmulatorName" directory on your memory card. For example, fMSX games will go into the E:/Others/fMSX directory. 5. Run the application and have fun. DOWNLOAD: Quote: Quote: [Only Registered users can see links . Click Here To Register...] |
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