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Blacklight Tango Down (PC/ENG)
![]() Blacklight Tango Down (PC/ENG) Game Platforme(s) : PC | Language : English | Release Date : Jul 14, 2010 Publisher : Ignition Ent. | Developer : Zombie VR Studios | Genre : Modern FP | 1.89 GB Cheap and nasty aren't two words generally used to extol the virtues of anything outside of a red-light district, but they accurately describe Blacklight: Tango Down. Developer Zombie Studios has done a good job with this multiplayer first-person shooter for the PC, delivering a remarkably feature-filled game for just $15. While there are some rough spots, like the worthless single-player/co-op mode, a few grievances over map design, and the absence of dedicated servers, you get a lot of action for the low price. Most of the shooter basics are covered, and the design also incorporates a few twists so that it doesn't feel like you're playing a bargain-basement Call of Duty. Of course, Blacklight: Tango Down is pretty much exactly that. The game is shooter boilerplate, with quasi-realistic, brutal, and fast-paced action where you can get taken down with just a splattering of shots or a single well-placed bullet to the head. The story is set in a near-future Russia, which has gone all grim and dystopian. City streets have become battlegrounds in a war between Blacklight, a team of elite US commandos, and The Order, a team of US commandos gone rogue who might be turning people into some kind of zombies. Apparently. The plot is completely ignored in the game itself, so you have to read the how-to-play text if you're really curious to know why these gangs of high-tech soldiers in sci-fi suits are shooting each other. Controls are standard for the genre, and you get gadgets like kaboom grenades and special digital pineapples that cause a cloud of pixelated distortion in your suit's funky goggles. You can also activate the hyper-reality visor, a limited-time x-ray-specs deal that lets you spot enemies through walls via their heat signatures and locate health and weapons caches. Along with the lack of a plot is the lack of a solo mode of play. Single-player and co-op available via the Black Ops option are wastes of time. Taking on four maps full of bad guys either alone or with up to three buddies sounds cool, but the reality is a lot less interesting. Maps are thoroughly linear. You trudge forward, kill the bad guys until they stop spawning, and occasionally open a barrier by playing lame minigames, including a variant on Simon. Firefights can be very tense because just a couple of shots can kill you, and the game ends immediately as soon as you die (there is no save option, even when playing solo). But predictability soon wins out because enemy soldiers do little aside from find cover and hunker down, only peeking out regularly to open fire. Levels quickly turn into creepfests because you have to keep your head down and slink forward until you find a good firing position of your own. Battles are somewhat reminiscent of the gunfights from the Police Squad TV show, where Frank Drebin and the villain of the week would exchange shots from a few feet apart while hiding behind garbage cans. Also, you can't play the game at all without being connected and logged into Games for Windows Live. If your net connection goes down even while playing alone, you're booted back to the main menu. Minimun System Requirements * OS: Windows XP ®, Windows Vista ®, Windows ® 7 * Processor : Intel ® (any dual core) or AMD (any dual core) * RAM : 1 GB * Video Card : NVIDIA ® GeForce ® 6800 or ATI Radeon T X1800 * Hard Drive Space : 2 GB * DirectX Version : DirectX ® 9.0c * Keyboard - Mouse - DVD-ROM Drive Recommended System Requirements * OS: Windows XP ®, Windows Vista ®, Windows ® 7 * Processor : Core 2 Duo E6700 2.66GHz or Athlon 64 X2 Dual Core 6000+ * RAM : 2 GB * Video Card : NVIDIA ® GeForce ® 6800 or ATI Radeon T X1800 * Hard Drive Space : 2 GB * DirectX Version : DirectX ® 9.0c * Keyboard - Mouse - DVD-ROM Drive ![]() ![]() ![]() Download Filesonic: Code:
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