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Old 05-28-2013, 05:33 PM
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Default Serious Games and Edutainment Applications



Serious Games and Edutainment Applications
By Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain
Springer | January 2012 | PDF | ISBN10: 1447121600 | 520 pages | 10.6 mb


The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain.



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