|
E-books The best resources for ebooks . download free ebooks . |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
97 Things Every Project Manager Should Know
97 Things Every Project Manager Should Know l 2.46 MB Collective Wisdom from the Experts # Publisher: O'Reilly Media, Inc. Book Website # Publication Date: August 14, 2009 # Language: English # Print ISBN: 978-0-596-80416-9 # Print ISBN 10: 0-596-80416-4 # Ebook ISBN: 978-0-596-80527-2 # Ebook ISBN 10: 0-596-80527-6 # Format: Acrobat True (pdf) eBook, Book Description If the projects you manage don't go as smoothly as you'd like, 97 Things Every Project Manager Should Know offers knowledge that's priceless, gained through years of trial and error. This illuminating book contains 97 short and extremely practical tips -- whether you're dealing with software or non-IT projects -- from some of the world's most experienced project managers and software developers. You'll learn how these professionals have dealt with everything from managing teams to handling project stakeholders to runaway meetings and more. While this book highlights software projects, its wise axioms contain project management principles applicable to projects of all types in any industry. You can read the book end to end or browse to find topics that are of particular relevance to you. 97 Things Every Project Manager Should Know is both a useful reference and a source of inspiration. Among the 97 practical tips: * "Clever Code Is Hard to Maintain...and Maintenance Is Everything" -- David Wood, Partner, Zepheira * "Every Project Manager Is a Contract Administrator" -- Fabio Teixeira de Melo, Planning Manager, Construtora Norberto Odebrecht * "Can Earned Value and Velocity Coexist on Reports?" -- Barbee Davis, President, Davis Consulting * "How Do You Define 'Finished'"? -- Brian Sam-Bodden, author, software architect * "The Best People to Create the Estimates Are the Ones Who Do the Work" -- Joe Zenevitch, Senior Project Manager, ThoughtWorks * "How to Spot a Good IT Developer" -- James Graham, independent management consultant * "One Deliverable, One Person" -- Alan Greenblatt, CEO, Sciova Table of Contents 1 Get Users Involved As Early As Possible 2 Avoid Whack-a-Mole Development 3 A Word Can Make You Miss Your Deadline 4 Make Project Sponsors Write Their Own Requirements 5 Favor the Simple Over the Complex 6 Pay Your Debts 7 Add Talents, Not Skills, to Your Team 8 Keep It Simple, Simon 9 You Aren't Special 10 Scrolling Through Time 11 Save Money on Your Issues 12 How to Spot a Good IT Developer 13 Developer Productivity: Skilled Versus Average 14 Size Matters 15 Document Your Process, Then Make Sure It Is Followed 16 Go Ahead, Throw That Practice Out 17 Requirement Specifications: An Oxymoron 18 Success Is Always Measured in Business Value 19 Don't Skip Vacations for the Project 20 Provide Regular Time to Focus 21 Project Management Is Problem Management 22 Empowering Developers: A Man Named Tim 23 Clever Code Is Hard to Maintain 24 Managing Human Factors in IT Project Management 25 Use a Wiki 26 The Missing Link 27 Estimate, Estimate, Estimate 28 Developers Unite-PMOs Are Advancing 29 Value Results, Not Just Effort 30 Software Failure Is Organizational Failure 31 A Voice from the Other Side 32 Keep Your Perspective 33 How Do You Define "Finished"? 34 The 60/60 Rule 35 We Have Met the Enemy...and He Is Us 36 Work in Cycles 37 To Thine Own Self Be True 38 Meetings Don't Write Code 39 Chart a Course for Change 40 IT Program Management: Shared Vision 41 Planning for Reality 42 The Fallacy of Perfect Execution 43 Introduce a More Agile Communication System 44 Don't Worship a Methodology 45 Don't Throw Spreadsheets at People Issues 46 One Deliverable, One Person 47 The Fallacy of Perfect Knowledge 48 Build Teams to Run Marathons, Not Sprints 49 The Holy Trinity of Project Management 50 Roadmaps: What Have We Done for You Lately? 51 The Importance of the Project Scope Statement 52 Align Vision and Expected Outcome 53 Alice Doesn't Live Here Anymore 54 Avoiding Contract Disputes 55 You Get What You Measure 56 Don't Fall into the "Not Invented Here" Syndrome 57 Favor the Now Over the Soon 58 Speed Is Life; More Is Better 59 Building the Morale on Your Team 60 A Project Depends on Teamwork 61 Serve Your Team 62 The Fallacy of the Big Round Ball 63 Responding to a Crisis 64 Know Your Integration Points 65 Aggressively Promote Communication in Distributed Projects 66 Start with the End in Mind 67 Clear Terms, Long Friendship! 68 The Best Estimators: Those Who Do the Work 69 Communicating Is Key 70 A Project Is the Pursuit of a Solution 71 It's the People, Stupid 72 Documents Are a Means, Not an End 73 Can Earned Value and Velocity Coexist on Reports? 74 Scope Change Happens; Get Used to It 75 Buying Ready-Made Software 76 Project Sponsors-Good, Bad, and Ugly 77 Should You Under-Promise, or Over-Deliver? 78 Every Project Manager Is a Contract Administrator 79 Important, but Not Urgent 80 Teach the Process 81 The Fallacy of Status 82 What Do They Want to Hear, Anyway? 83 Recognize the Value of Team Morale 84 Engage Stakeholders All Through Project Life 85 The Value of Planning 86 Don't Always Be "The Messenger" 87 Effectively Manage the Deliverables 88 We Are Project Managers, Not Superheroes 89 Increase Communication: Hold Frequent, Instant Meetings 90 Flexibility Simplifies Project Management 91 The Web Points the Way, for Now 92 Developers Hate Status Reports, Managers Love Them 93 You Are Not in Control 94 Share the Vision 95 True Success Comes with a Supporting Organization 96 Establish Project Management Governance 97 9.7 Reasons I Hate Your Website Link : Code:
http://rapidgator.net/file/2a3d647c8ef4f34a103c142ddbb57eff/97.Things.Every.Project.Manager.Should.Know-FL.rar.html |
Bookmarks |
|
|